"I'd been working on a smartphone before with my cousin," Freund tells me. The same with GTA V, the local couldn't use it at all."Īs impressive as Shadow is, it began life as something even more ambitious – a streamed, high-end-low-cost smartphone. After that, we had them load Photoshop and the local one wasn't able to do it at all, and the cloud one was doing it in seconds. They thought the local machine was on the cloud, because it was running slower. We asked people to use them, just web browsing to start with, and guess which one was the cloud one. Exactly the same, but on one we put our system, and on the other everything was local. "We had two laptop computers, very low end. "That was one of our first demonstrations, when we were raising money!" Freund recalls. You can even load and unload drivers – it's your own computer, you can do exactly as you'd like to do, Photoshop, high-end games, everything." "You're free to use it as a normal computer – alter settings, you can see the graphics card specs, everything. "It's exactly like a computer – you put your username and password, there's two-factor authentication on your phone, and you arrive on a normal Windows computer," Blade co-founder and CEO Emmanuel Freund explains. Except Shadow isn't actually a gaming provider at all – it's an entire high-end PC, streamed from the cloud. At a glance, the basic pitch appears to be cut from similar cloth – a cloud-based service, seemingly tailor-made for delivering games to an audience ready to leave consoles and physical purchases behind. Step forward little-known French startup Blade. With issues of hardware prowess, latency, and meagre software selection to deal with, OnLive - and most other challengers - have fallen by the wayside. Nobody can quite work out how to tackle the game streaming conundrum.
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