![]() When the wielder is raging or under the effect of a rage spell, the weapon's enhancement bonus is +2 better than normal. By spending three charges the owner or it may cast Fireball, and by spending two charges, he may cast Scorching Ray.įlaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit.įreezing weapon is sheathed in a terrible, icy cold that deals an extra 2d6 points of cold damage on a successful hit.Ī furious weapon serves as a focus for its wielder's anger. This staff contains six charges that are replenished each day. A successful Fortitude save DC 15 reduce the duration for 1 round. Whenever you score a critical hit with this weapon, your opponent becomes permanently blinded. Wielder of this weapon performs ranged attacks as if they had Point-Blank Shot and Precise Shot feats.Īttacks with this weapon get +n enhancement bonus on both attack and damage rolls.Īgainst Will-o'-Wisps, the weapon's enhancement bonus is +4 better than its actual bonus. Creatures that take damage from negative energy receive a Will save DC 15 to halve the damage.Ĭritical modifier of this weapon is increased by 1.ĭeteriorative weapons a bane to all living things and deals 3d6 points of negative energy damage on a successful hit. Whenever you score a critical hit with this weapon, you emit a wave of negative energy that deals 4d6 damage to everyone around you. This feature allows you to add your Strength bonus to damage with a bow.Ĭorrosive weapon deals an extra 1d6 points of acid damage on a successful hit. (Dexterity, deflection, dodge, natural armor, and other such bonuses still apply.) A brilliant energy weapon cannot harm undead, constructs, or objects. Armor and shield bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor. The wielder of this weapon gets a +4 bonus to Persuasion skill checks.Īll critical hit rolls against evil foes are automatically successful.Ĭreature hit by this dagger suffer a -3 penalty to Will saving throws for 1 minute.Ī brilliant energy weapon ignores nonliving matter. It also deals an extra 2d6 points of damage against such foes. Against a designated foe, the weapon's enhancement bonus is +2 better than its actual bonus. It deals an extra 2d6 points of damage against chaotic creatures.Ī bane weapon excels against certain foes. It makes the weapon law-aligned and thus bypass the corresponding damage reduction. Owner of this item gets +2 enhancement bonus to attack with touch spells.Īn axiomatic weapon is infused with lawful power. It deals an extra 2d6 points of damage against all creatures of lawful alignment. It makes the weapon chaotically aligned and thus bypass the corresponding damage reduction. This modifier to damage is not increased for two-handed weapons, but still reduced for off-hand weapons.Īn anarchic weapon is infused with the power of chaos. A wielder with the Weapon Finesse feat can choose to apply her Dexterity modifier to damage rolls with an agile weapon in place of her Strength modifier (whichever is higher). Agile weapons are unusually well balanced and responsive.
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